Cyber Fighting + D&D

Madison Jones

2026-02-23 10:05

If you are looking for a dice-based combat system that involves fighting and sex, give the RNR System a try.

Rassle N Roll Combat System

The rules were created specifically to use the Dice Systems present in ChatFighters.


Bronin Stonebreaker

2026-02-23 13:38

(In reply to this)

I'll check it out!


Mat Rock

2026-02-21 17:52

I think any system could be adapted for this; 5e, GURPS, Pathfinder... or a custom system could be built out.


Mat Rock

2026-02-21 17:35

If you're interested (Lloyd, or anyone else), DM me and I can give you an invite to the discord server where the game rules, setting, spells, etc, all are listed.

Here are the basics (this is copied from discord, so list forgive the markup formsttig,I don't know if it'll translate here effectively):

**MUSCLES & MONSTERS SYSTEM**

A character has 6 **ABILITIES**, these are their base physical and mental traits:

**Strength | Agility | Stamina | Intellect | Willpower | Magic**

At Level 1, *before applying racial bonuses*, an Ability score cannot be higher than +5, lower than -2, and the Stamina score must be at least 1. Ability scores at Level 1 must total 20 points *before racial bonuses*.

There are 12 SKILLS, each Skill is tied to one Ability:

**Athletics** *(Strength / Non-combat athletics checks, lifting, pushing, carrying, etc)*
**Grappling** *(Strength / Unarmed Attack Skill)*
**Coordination** *(Agility / Climbing, sneaking, throwing, acrobatics, etc.)*
**Striking** *(Agility / Unarmed Attack Skill)*
**Toughness** *(Stamina /resistance to physical pain & injury )*
**Constitution** *(Stamina / Resistance to disease, cold, poison, etc)*
**Notice** *(Intellect / Perception, investigation, awareness)*
**Knowledge** *(Intellect / Lore, learned information, trivia)*
**Guile** *(Willpower / Persuasion, deception, seduction, charm, etc)*
**Alpha** *(Willpower / Intimidation, dominance of personality, resolve, resists mind control magic)*
**Arcana** *(Magic / Magic knowledge, sets how many spells can be prepared)*
**Power** *(Magic / Spell Attack Skill, sets Spell Save )*

There is also a **PROFICIENCY BONUS** which is +2 at Level 1, and a character starts with Proficiency in 3 Skills. When rolling, you'll add your Ability + Proficiency to the die result.

**Armor Class (AC)** is equal to 10 + Toughness if you are not wearing armor. If you are wearing armor, add the armor's AC bonus, as well.

**Max Hit Points** are equal to 10+Stamina at Level 1 and increase by Stamina + Constitution or 5 per Level, whichever is greater.

**Mana** is equal to 10+Magic at Level 1, and increases by Magic + Power per Level. Mana determines how many spells you can cast per day. **Spell Save DC** is equal to 8 + Power


Mat Rock

2026-02-21 17:23

I didn't create classes as such, but it is a kind of "build your own class" situation, where you choose options. There's magic, as well.


Lloyd Morgan-Whitman

2026-02-21 13:08

Would there be a possibility for different classes in that system, or would everyone be a melee-fighter?


Mat Rock

2026-02-20 20:23

Hey guys, I am hoping to find a TTRPG enthusiast (or multiple enthusiasts) interested in getting a game going which blends Cyber fighting elements into TTRPGv play (or vice versa, depending on your you look at it). This is a thing I've worked on; I have a campaign setting, and a game system (a simplified, wrestling/ striking / erotica focused adaptation of DnD 5e). I've gotten a game going a couple times; the kicker is that I don't want to be the GM. I don't have enough ideas or creativity and what I really want is to be a player.

Open to anything; my setting and system, some other setting or system, doesn't matter. Open to one on one (me and the GM), or having a player group like a traditional TTRPG experience. Figured we'd play here, or over discord, perhaps.

Hiring a professional GM for TTRPGs is a thing, so I'm willing to dicuss the possibility with any interested, experienced GMs.